Mindustry dedicated server, hosting a persistent multiplayer world your community joins from the game client, with a console credential generated on first boot.
Mindustry is an open source factory building tower defence game in which players mine resources, lay out conveyor and power networks, automate production and defend what they have built against waves of enemies. This is the dedicated server that makes it multiplayer: one persistent world that a group builds together and that keeps running when everybody logs off. Players join it from the ordinary Mindustry client using the server's address, so nothing needs installing on their side beyond the game itself. The server is administered from a console, where an operator hosts and stops maps, lists players, grants admin, manages bans and the whitelist, runs waves and changes settings.
cloudimg ships the dedicated server rather than the desktop client, pinned to a verified upstream release, and closes the parts a public game server usually leaves open. The admin console is bound to loopback and refuses to run a single command without a token generated uniquely on the first boot of every instance, so no two deployments share a credential and nothing is baked into the image; the game port is the only published surface. Anti-abuse controls that upstream leaves off are configured, including a player limit and chat rate limiting, and saves and logs are capped so the disk cannot fill. Every instance proves itself on first boot by completing a real protocol handshake and confirming the server registers the connected player. The base is fully patched with unattended security upgrades enabled, and every deployment is paired with a step by step guide and backed by 24/7 cloudimg support.