Velocity Proxy on Ubuntu 24.04

Azure Gaming

A modern, high performance Minecraft Java Edition proxy that sits in front of your backend servers and routes players between them, with a fresh forwarding secret generated on every instance.

Base
Hardened build
minimal ports, security patches applied at build time
Access
Unique credentials
generated on first boot, readable only by root
Verified
Boots working
services pass a health gate before release
Support
24/7, 365 days
by email and live chat, 24 hour response SLA

Overview

Velocity is an open source proxy for Minecraft Java Edition, built for server networks that need to route many players across several backend servers instead of running everyone on one process. It sits in front of a network of Minecraft servers, load balancing connections and letting players move between servers, such as a hub, a minigame lobby, a survival world, without disconnecting from the network. It centralises things like player info forwarding and plugin messaging so backend servers do not each have to solve them. It has no gameplay of its own and no web interface: everything is configured through one file and observed through its console log.

Why the cloudimg image

cloudimg ships the official Velocity proxy pinned to a verified upstream release, with the one security decision that matters for a proxy handled correctly: the shared secret that authenticates the proxy to backend servers is generated fresh, with real entropy, on every instance's first boot, never baked into the image and never left at a shared or default value. The proxy service will not start until that secret exists, so it can never fall back to silently generating one that every deployment of the same image would then share. Every instance proves itself on first boot with a real Minecraft protocol handshake against its own listener, not just a port check. The base is fully patched with unattended security upgrades enabled, and every deployment is paired with a step by step guide and backed by 24/7 cloudimg support.

Common uses

  • Load balancing players across a network of backend Minecraft servers
  • Seamless hub to minigame server switching without disconnecting
  • A single public entry point in front of a private server network